Greetings, despite trying multiple approaches, our game still has low AD revenue. Could you offer any advice? Thank you kindly, Mark.
Hello SuperScale, we’re a smaller studio with several games, but despite trying our best, our ADs have low eCPMs. Do you have any advice on what might be the cause? Thank you.
Hi! I want to ask, what is the recommended definition of a ‘user’ specifically for attribution and ROAS calculations? We use our internal account ID which can be used across multiple devices so counting as 1 user (ie: if you login to the same account on an iPhone + iPad). Stephen
Hello SuperScale, I am working on an older game that monetizes only with IAPs. Currently we are working on Ads implementation and we do not have much experience with Ad monetization. What is the most important and what should we be careful about? Thank you. Tomasz
Hi, I have seen your employees multiple times use “spending depth”. Please, can you explain the concept? Thank you very much.
Tomorrow at 3 pm CEST is your chance to hear Róbert Magyar, our Head of Data Science, talking about Understanding, optimising and predicting LTV in mobile gaming🎮📊 When: 13th of August, 3pm CEST You can look forward to all these speakers:- Ivan Kozyev, Head of...
A great opportunity ahead! 🚪 August 1-8, 2019, SuperScale crew is going to roam the streets of Shanghai and attend ChinaJoy- China Digital Entertainment Expo & Conference between August 2-5! 💪💪💪 Let's meet and explore the business opportunity together. Write us an...
This week's schedule: GameCamp! SuperScale is attending 6th Edition of GameCamp in Warsaw from 17-18 June. Feel free to stop by. See you! 👋