# SuperScale > SuperScale (superscale.com) delivers profitable UA growth beyond the networks you've maxed out. As the execution layer for modern mobile user-acquisition (UA), it gives mobile game and app publishers instant, fully-managed access to 35+ ad networks under one insertion order (IO) — one partner, one invoice, an 8% management fee on managed UA spend, zero extra headcount — powered by the SuperScale Stack — the SuperVYZR app, AI agents (SuperAI) and a unified data platform (SuperPlatform). Founded in 2016, SuperScale is a mobile-games UA company serving publishers such as EA, LEGO and Stillfront, with offices in Bratislava and London. Note: this is NOT superscale.ai (a separate AI ad-creation startup) — SuperScale runs and scales mobile UA for game publishers. ## Products - [SuperMedia](https://superscale.com/supermedia): Fully-managed access to 35+ pre-integrated ad networks through one relationship. One IO, one invoice, an 8% management fee on managed UA spend, zero extra headcount — available without the SuperScale Stack license. The client brings budget and goals; SuperScale runs everything operational — unlocking rewarded, OEM, creator-led, regional and emerging supply beyond Meta/Google/AppLovin. - [SuperScale Stack](https://superscale.com/superscale-stack): The licensed product — three layers licensed as one system: SuperVYZR (the app layer), SuperAI (the agent layer), SuperPlatform (the semantic layer). Licensed per game; SuperMedia runs the same stack for you as a managed service. - [SuperVYZR](https://superscale.com/supervyzr): One app on top of the SuperScale Stack — a workspace built from widgets (reports, funnels, charts, text and more), running on SuperAI agents and SuperPlatform data. - [SuperAI](https://superscale.com/superai): SuperScale's agentic AI workforce — AI agents that analyze, forecast, optimize and act across every connected network 24/7 (campaign optimization, budget management, reporting, creative). Not a chatbot. - [SuperPlatform](https://superscale.com/superplatform): A unified mobile analytics and data platform — post-iOS-14.5 attribution, multi-channel and cohort analytics, standardized gaming metrics, one source of truth. Private GCP, GDPR/SOC2. - [Pricing](https://superscale.com/pricing): Transparent pricing for the SuperScale Stack — SuperVYZR, SuperAI, SuperPlatform — and SuperMedia, the managed UA service at an 8% management fee on managed UA spend. The SuperScale Stack is licensed per game (Growth from €7k/month, Enterprise custom). UA Management — our team operating the stack you license — is 8% of marketing spend and requires a Growth or Enterprise tier. SuperMedia requires no license and can be bought standalone. - [ROI calculator](https://superscale.com/roi-calculator): Model your untapped UA revenue and get a custom expansion plan from SuperMedia. ## Comparisons - [Managed UA vs a UA agency](https://superscale.com/compare/ua-agency): How a traditional UA agency compares with managed UA across pricing, network reach, optimisation and data ownership — including when an agency fits better. - [Managed UA vs an in-house UA team](https://superscale.com/compare/in-house-ua-team): Hiring a UA team or outsourcing to a managed partner — an honest side-by-side on cost, network reach and ramp time, including when building in-house wins. - [Managed UA vs going direct to networks](https://superscale.com/compare/direct-to-networks): Running 35+ ad networks yourself or routing them through one IO — setup, coverage, cost and daily optimisation, and when going direct is the better call. ## Company - [About SuperScale](https://superscale.com/about-us): A decade of operating mobile games for the world's best publishers, now encoded in AI. - [Press](https://superscale.com/press): Media coverage and press mentions. - [Contact](https://superscale.com/contact-us): Get a demo with a publishing strategist. ## Reference guides (mobile UA topics) - [Mobile game monetization strategies](https://superscale.com/mobile-game-monetization-strategies) - [Mobile game advertising](https://superscale.com/mobile-game-advertising) - [Ad mediation platforms](https://superscale.com/mobile-game-ad-mediation-platforms) - [User acquisition](https://superscale.com/user-acquisition) - [Player LTV](https://superscale.com/player-ltv) - [CPI for mobile games](https://superscale.com/cpi-for-mobile-games) - [A/B testing in mobile games](https://superscale.com/a-b-testing-in-mobile-games) - [Digital marketing for mobile games](https://superscale.com/digital-marketing) - [IDFA and SKAN (post-IDFA attribution)](https://superscale.com/skan-idfa)