SuperScale

About SuperScale

The execution layer for modern UA expansion

One platform: licensed or managed. Mobile-game publishers license the SuperScale Stack and run it with their own team, or let SuperMedia, our managed UA service, run it for them.

Want the short version? Read the one-pager or step through the pitch deck.

70+

Publishers

From growth-stage studios to global enterprise.

200+

Games

Including top-grossing titles worldwide.

35+

Ad networks

Under one IO, with one invoice.

What SuperScale does

SuperScale was founded in 2016 to maximize the earning power of mobile games. Today that work runs on one platform, used in two ways. Publishers who want to run user acquisition with their own team license the SuperScale Stack. Publishers who want it run for them use SuperMedia, our managed UA service, which runs on the same stack.

Key facts

SuperScale at a glance

Company
SuperScale (legal name SuperScale s.r.o.)
Founded
2016
Headquarters
Bratislava, Slovakia (Nivy Tower), with an office in London
CEO and founder
Ivan Trancik
Products
The SuperScale Stack (SuperVYZR, SuperAI, SuperPlatform), licensed · SuperMedia, a managed UA service
Ad networks
35+, under one IO
Track record
70+ publishers and 200+ games, including EA, LEGO and Stillfront

Products

The SuperScale Stack and SuperMedia

Licensed

The SuperScale Stack

The SuperScale Stack is the product we license: three layers that work as one system.

  • SuperVYZR, the app layer. One app, built from widgets, where publishing teams run the stack.
  • SuperAI, the agent layer. An autonomous AI workforce executing 80–90% of publishing ops inside guardrails, 24/7. Not a chatbot.
  • SuperPlatform, the semantic layer. 30+ no-SDK integrations into one gaming-native source of truth, deployed in your own BigQuery. You own the data.
See the SuperScale Stack

Managed

SuperMedia

SuperMedia is the standalone managed UA service, powered by the SuperScale Stack. You bring the budget, the targets and a tracking link. Our team runs the campaigns across 35+ ad networks under one IO, with one invoice.

See SuperMedia

Who uses SuperScale

Mobile-game publishers

From growth-stage studios to global enterprise. SuperScale has worked with 70+ publishers and 200+ games, including EA, LEGO and Stillfront.

Trusted by leading mobile publishers

  • Warner Bros. Games
  • EA
  • LEGO
  • Stillfront
  • Fingersoft
  • Small Giant Games

How it works

One IO, a tracking link, a price per game

  1. 1. One IO

    Spend on new networks runs through SuperScale's own agreements with 35+ ad networks, under one IO and one invoice.

  2. 2. A tracking link

    Onboarding is a tracking link, not an integration project.

  3. 3. Licensed per game

    The SuperScale Stack is licensed per game, not per seat, on a one-year agreement. Prices are on the pricing page.

FAQ

Frequently asked questions

What does SuperScale do?
SuperScale is the execution layer for modern UA expansion. Mobile-game publishers license the SuperScale Stack (SuperVYZR, SuperAI and SuperPlatform) to run user acquisition with their own team, or use SuperMedia, our managed UA service, to have our team run it across 35+ ad networks.
When was SuperScale founded, and where is it based?
SuperScale was founded in 2016. It is headquartered in Bratislava, Slovakia, and has an office in London.
Who uses SuperScale?
Mobile-game publishers, from growth-stage studios to global enterprise. SuperScale has worked with 70+ publishers and 200+ games, including EA, LEGO and Stillfront.
What is the difference between the SuperScale Stack and SuperMedia?
The SuperScale Stack is software that your team licenses and runs. SuperMedia is a managed service: our team runs your user acquisition on the same stack, and no stack licence is needed.
How does onboarding work?
Onboarding is a tracking link, not an integration project. SuperMedia covers 35+ ad networks under one IO, and the SuperScale Stack is licensed per game on a one-year agreement.
Who leads SuperScale?
Ivan Trancik is SuperScale's CEO and founder.

Ready to transform your publishing operations?

Works for publishers of all sizes — from growth-stage studios to global enterprise teams. Let's talk about what SuperScale can do for your games.