Three layers, licensed as one system. SuperPlatform makes the data trustworthy. SuperAI makes the decisions. SuperVYZR is where your team puts both to work. Prefer it run for you? SuperMedia delivers the same stack as a fully-managed service.
One app built from widgets — reports, funnels, charts and more. Where publishing teams direct the stack.
Layer 2 · Agents
SuperAI
The decision engine — agents, not chat. LLM reasoning over validated ML predictions, executing inside guardrails: 80–90% of routine UA work, 24/7.
Layer 1 · Data
SuperPlatform
The semantic data foundation — 30+ native integrations in a gaming-native semantic layer, deployed into your own BigQuery. No SDK; you own the data.
The structure
Three layers, one licensed system.
SuperScale is a full-stack vertical AI platform for game publishing. The stack is read bottom-up: a data foundation your AI can trust, a decision engine that acts on it inside guardrails, and the app where your team runs both. Each layer has its own page; this one is about how they fit.
Layer 1 · The semantic layer
SuperPlatform — the data foundation
30+ no-SDK integrations into one gaming-native source of truth, deployed in your own BigQuery. You own the data.
Every UA decision is only as good as the numbers under it. SuperPlatform lands MMPs, ad networks, app stores, analytics and monetization data in a gaming-native semantic layer that encodes ten years of operating logic from 70+ publishers and 200+ games: attribution joins, SKAN modeling, cohort windows, campaign taxonomy, currency and timezone normalization. No SDK. It deploys into your own BigQuery, and SuperScale never takes the data out.
It sits under your existing tools — your MMP, your BI, your warehouse read from it. Nothing gets replaced.
An autonomous AI workforce executing 80–90% of publishing ops inside guardrails, 24/7. Not a chatbot.
The division of labor is strict. The LLM reasons and orchestrates; validated ML models do the predicting — pLTV, ROAS forecasts, fatigue detection; the semantic layer guarantees every number an agent touches. An agent never invents a metric. It queries a model we can validate.
On top sits a skills library — a decade of UA operations encoded as repeatable procedures: budget reallocation, anomaly detection, creative rotation, weekly reporting. Off-the-shelf skills run from day one; custom skills are built for your games. The agents execute — pause campaigns, shift budgets, generate forecasts — inside guardrails: spend limits, approval workflows, full audit trail. Your team sets the goals in SuperVYZR; agents handle 80–90% of the routine work, around the clock.
One app, built from widgets — where publishing teams run the stack.
The two layers below are infrastructure. This one is where your team works: SuperVYZR, one app composed of widgets — reports, funnels, charts, text and more — every widget drawing on the same data foundation and the same decision engine. Nothing to reconcile between tools.
Your team directs the work here and sees the results. The stack does the work underneath.
Point an LLM at raw tables and it hallucinates. Point it at a validated semantic layer and it reasons.
The moat isn't the AI. It's the semantic layer.
Why three layers
One loop, closed on your data.
Data → decision → action → measurement, back into the data. Point tools cover one segment of that loop and stop. Walled gardens close it, but only on their own supply, optimizing for their own revenue. The SuperScale Stack closes it network-neutral, on your data, under your control.
Neutrality is architectural, not asserted: the SuperScale Stack executes on client-owned channels. SuperMedia is optional reach, not a funnel.
Two ways to run it
One platform: licensed or managed.
The same software, a different operator. License the stack and your team runs it; or bring budget and goals and let SuperScale's team run it for you as SuperMedia.
Licensed · SuperScale Stack
Your team operates it.
You operate the SuperScale Stack. It decides and executes spend on your own network agreements — the loop closes inside the licensed product.
Licensed per game, not per seat: Growth from €7,000 per game per month, Enterprise custom. UA Management — our team operating the stack you license — is available on top.
A standalone managed UA service powered by the SuperScale Stack — no stack license required. Your spend runs through SuperScale's own network agreements — one IO, 35+ networks — for an 8% management fee on managed UA spend.
Onboarding is a tracking link, not an integration project.
SuperScale's licensed product: three layers licensed as one system. SuperPlatform, the semantic layer, unifies every source into one gaming-native source of truth in your own BigQuery. SuperAI, the agent layer, decides and executes on that data inside guardrails. SuperVYZR, the app layer, is the one app where your team directs the work and sees the results.
How is the SuperScale Stack different from SuperMedia?
The SuperScale Stack is what you license and your own team operates. SuperMedia is the same stack operated by SuperScale's team as a fully-managed UA service — 35+ networks under one IO, for an 8% management fee on managed UA spend. Neither requires the other.
How is the SuperScale Stack priced?
Per game, not per seat. The Growth tier starts at €7,000 per game per month; Enterprise is custom. UA Management — our team operating the stack you license — is 8% of marketing spend and requires a Growth or Enterprise tier. The pricing page has the full rate card.
Does it replace my MMP, BI tools or data warehouse?
No. SuperPlatform sits under your existing tools: 30+ no-SDK integrations — MMPs, ad networks, app stores, analytics, monetization — land in a semantic layer deployed into your own BigQuery, and your current tools read from it. Nothing gets replaced, and the data stays yours.
Where does my data live?
In your own BigQuery. SuperPlatform deploys there, SuperScale never takes the data out, and the unified view outlives the commercial relationship.
Ready to transform your publishing operations?
Works for publishers of all sizes — from growth-stage studios to global enterprise teams. Let's talk about what SuperScale can do for your games.