Case studies
How mobile publishers grew profitable UA with SuperScale — named clients, named games, and the metrics that moved.
Imperia Online · Stillfront Group · UA engagement, 2024
An unprofitable UA programme on a popular game. We rebuilt the data underneath it, then spent against it.
In the mobile gaming industry, standing out isn’t just about creating a great game—it’s about delivering an experience that captivates users from the first int…
How Hyper Hippo turned a $1.18M UA loss on Adventure Communist into +11% ROI and $1.37M of incremental profit with SuperPlatform — the decisions and numbers.
Competition has been a large part of the success of the biggest and most successful games, however building live competition can prove enormously time consumin…
In this article, we’ll explore what the Lucky Wheel entails, its successful implementation in NimbleBit’s Tiny Tower, and its recent integration into Pocket Pl…
At SuperScale, we’re constantly exploring innovative strategies to enhance mobile game revenue for our partners. In our latest endeavor, we look at regional pr…
You’ve created a game players love, but revenue isn’t growing. It’s a common scenario. Luckily, at SuperScale we’re experts in identifying specific IAP monetiz…
American developer NimbleBit has been a pioneering force in mobile games since the company’s inception back in 2002. They’ve kept millions of players’ thumbs b…
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