Predictive LTV & ROAS modelling
Forecast payback before you scale, so budget flows to the cohorts that compound — not the ones that only look good on day one.
One partner · One IO · 35+ networks
Most publishers stall at 4–5 networks. Going direct, every new network means legal, procurement, SDK work, creative and reporting.
What used to take 12–18 months per network now takes days. You bring budget and goals; we run everything operational.
35+
Pre-integrated, tested & verified networks
0
Extra internal headcount required
8%
Management fee on managed UA spend
Days
To go live on each new network
SuperMedia
The market
The whole market measured against the top 8 networks, on average.
The top 8 ad networks absorb about half of the mobile UA spend we measure and return, on average, a quarter of the profit. The other 30 or so networks carry the remaining half of spend and 75% of the profit. That long tail is the inventory most publishers never reach, and it is what SuperMedia manages for you.
Share of UA spend
2×
the spend
Share of profit
4×
the profit
| Measure | Top 8 networks | The long tail | The whole market against the top 8 alone |
|---|---|---|---|
| Share of UA spend | 50% | 50% | 2 times the spend |
| Share of profit | 25% | 75% | 4 times the profit |
These are averages on the spend we measure. Your own result depends on your game, your targets and the networks you already run, and the ROI calculator models it on more conservative assumptions.
The problem
Each network arrives with the same five workstreams, and none of them get cheaper the tenth time. The budget is usually there; the people-hours are not.
12–18
months
Per network: the contract, procurement, the SDK, creative specs and reporting, then the same again for the next one.
Days
months
Networks are pre-contracted, so turning one on is an activation, not an onboarding.
The legal, procurement, integration, creative and reporting work is absorbed into one managed relationship, and the count of networks you run stops being a count of projects you own. The full side-by-side is on the going direct to the networks comparison page.
What the market does about it
The average game ran 5.3 ad partners in 2025, down from 6 the year before. Hybrid casual, idle RPG and simulation went the other way, to 9.8, 6.7 and 6.8 partners (Adjust, Mobile app trends 2026). Adjust reads that as studios choosing channels by predicted lifetime value rather than adding partners. Our read, from running this for publishers, is that the cap is operational: another partner is another round of the five workstreams, and the hours run out before the profitable inventory does.
What it is
SuperMedia gives publishers instant access to 35+ pre-integrated, tested and verified ad networks through a single managed commercial relationship. You bring the budget and goals — we run everything operational.
You provide
3 inputs
We handle
Everything else
How it works
Five steps from first call to first report. The work that usually sits between them, contract by contract and SDK by SDK, is already done on our side.
Budget, growth goals and KPI targets, plus a tracking link from your MMP. There is nothing to integrate on your side.
Your spend runs through SuperScale's own network agreements — one IO, 35+ networks. The legal, procurement and SDK work is already done on our side, so turning a network on is an activation, not an onboarding.
Concepts, resizing and localisation to each network's specifications. Creative-level performance analysis reads every ad and feeds the next round.
An autonomous AI workforce executing 80–90% of publishing ops inside guardrails, 24/7. Predictive LTV and ROAS modelling puts budget on the cohorts that pay back; optimisation is incrementality-aware rather than last-click.
Every network unified in SuperPlatform, in your own BigQuery. You own the data. One invoice, one line for the fee.
What you get
Forecast payback before you scale, so budget flows to the cohorts that compound — not the ones that only look good on day one.
Ad-level breakdowns of which concepts, hooks and formats actually drive ROAS — feeding directly into the next creative round.
Decisions based on true incremental lift across networks, not last-click vanity metrics.
Go live across new ecosystems in days, not quarters of onboarding.
Rewarded, OEM, creator-led, regional and emerging supply, unlocked.
Legal, integration and reporting load handled end-to-end.
One vendor, one IO, one invoice — instead of 30.
One source of truth across every network you run.
More profitable spend without hiring a bigger UA team.
The long tail
Most publishers already run the Meta / Google / AppLovin core well. SuperMedia's job is the roughly thirty networks beyond it. On the spend we measure, the networks beyond the top 8 carry half the spend and, on average, three quarters of the profit. If you would rather keep the core in-house, that works. Many publishers run a lean team on strategy and the core channels, with SuperMedia as the expansion layer, so headcount does not scale with channel count.
Opt-in video and offerwall placements inside other games. Rewarded placements rose from 11.5% to 17.7% of game ad impressions in 2025 (Sensor Tower, State of Mobile 2026).
Device-maker and carrier stores and on-device placements, mostly on Android. Reach that never appears in the big three's consoles.
Influencer and UGC-driven inventory bought as performance media and measured like any other network.
Networks that dominate one market and are invisible outside it. Some of the cheapest installs on the map sit here: Adjust puts the 2025 gaming CPI at $0.27 in APAC and $0.14 in LATAM against $1.71 in the US, and reaching them takes local contracts.
New supply, alternative DSPs and channels still proving out. Small budgets, tested properly, kept or dropped on the numbers.
Network-neutral by design
A network closes the loop only on its own supply, optimizing its own revenue. We close it network-neutral, on your data, on any supply. Neutrality is architectural, not asserted: SuperMedia is optional reach, not a funnel. It executes on your channels and reports every one of them on the same definitions, so a rewarded network and a regional one are judged by the same payback maths as the core.
Pricing
An 8% management fee on the UA spend we manage — one rate, published here, billed against a single IO. Our team runs network onboarding, creative, optimization and reporting.
8%
of managed UA spend
Agencies add headcount to scale; we add software. One IO covers all 35+ networks.
What's included in the 8%
Creative production, including resizing and localisation, is billed separately.
Fit
We would rather you pick the right path than the SuperScale path. Four cases where that is not this one.
TV, out-of-home, influencer, PR and brand strategy beyond mobile UA. That is an agency's home turf, not SuperScale's focus.
Build in-house. If the reason is control, there is a version where you keep all of it and license the stack: the SuperScale Stack is the licensed product, and your team operates it on your own network agreements. One platform: licensed or managed.
If breadth is not this year's priority, the expansion layer has nothing to expand.
If the switching cost outweighs what a more automated model would gain you, stay.
If the job is expanding mobile UA efficiently with economics you can read off an invoice, that is the seam SuperMedia is built for. The three side-by-sides are written out in full: against a UA agency, against an in-house team and against going direct to the networks.
Powered by the SuperScale Stack
The managed offering runs on the same stack we license to publishers. SuperVYZR directs the work; SuperAI agents execute across every network 24/7; SuperPlatform unifies the data into one source of truth. With SuperMedia, SuperScale's own team runs that stack for you — one managed relationship, no SuperScale Stack license required. See how the three layers fit together.
One app, built from widgets
The agentic AI workforce
Semantic data layer · single source of truth
35+ networks, fully managed — 8% management fee
FAQ
In a 30-minute call we map the networks you are not on and the headroom they carry. From there it is one IO and one tracking link. SuperMedia is fully managed, for an 8% management fee on managed UA spend.