Case study
3× ROAS for SIEGE: World War II
Imperia Online, a Stillfront Group studio, had a popular game and an unprofitable user-acquisition programme, and no clear read on why. In 2024, when we ran UA for Imperia, we rebuilt the data underneath it and took ROAS from 50% to 153%.
Why they called us
"We heard about SuperScale's expertise in revitalizing underperforming games, and it was exactly what we needed for our title, 'SIEGE: World War II'. Pleased with the results, we have expanded our cooperation to other titles, and SuperScale is currently our most important partner for scaling our growing portfolio of titles."
On SuperPlatform
"SuperScale's SuperPlatform has provided us with complete visibility into the campaigns, ensuring full transparency in our partnership. We can monitor the cohort view daily and observe how changes in the game impact profitability. This allows us to make more informed decisions for future strategy and planning. Additionally, the platform's automated data checks help us identify and resolve issues at an early stage in real time."
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